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Pipe Hero Infinite [ALPHA]
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Devlog
Discord Server
July 05, 2021
by
slimecase
Anyone who has any interest in discussing the game with anyone, finding out how other people have solved puzzles, or getting help on a puzzle you're stuck on, we now have a nice Discord server you can...
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Alpha 11.1.0
July 02, 2021
by
slimecase
This is a somewhat small update but it has a decent impact on how pumps work. All pump effects are synchronized - 16 times per second (or a bit more if you're fast forwarding or less if you're slowing...
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Alpha 11.0.0
June 30, 2021
by
slimecase
1
This is a pretty big update. So first thing to note is that it's been a while! If you're still interested in the project (or if you're new) thanks for taking a look. Changes Removal (potentially tempo...
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Alpha 10.1.2
April 20, 2020
by
slimecase
Changes While switching through test cases, flow rates are now displayed so you can actually see what's changing Bugfixes Fixed a small bug in water flow calculation when starting from a test case oth...
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Alpha 10.1.1 - Puzzle Statistics
April 17, 2020
by
slimecase
This update adds a panel which shows some puzzle statistics, for example the total amount of water required to solve the puzzle and counts for each part. It also saves a high score on each statistic l...
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Alpha 10.0.0 and Color
April 14, 2020
by
slimecase
This version adds most of levels 6 and 7 and implements variable water color! It's cool stuff, go check it out. Changes Changed puzzle titles to be consistent Graphical change to junctions to fit bett...
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Alpha 9.1.0
April 10, 2020
by
slimecase
#update, #bugfix
Changes Modified 4.4 slightly Modified level 4's logic gates puzzles Moved post-flow part update scripts to a subsection of the flow processing script, meaning parts will update in the natural order b...
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Public Alpha Release
April 10, 2020
by
slimecase
#announcement
Okay, so this thing has been in development for (ignoring hiatuses) about a month, and it's at the point where I'm feeling okay with having a public demo! In the future this area of the site is where...
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